/* kew - Music For The Shell
Copyright (C) 2022 Ravachol

http://codeberg.org/ravachol/kew

$$\
$$ |
$$ |  $$\  $$$$$$\  $$\  $$\  $$\
$$ | $$  |$$  __$$\ $$ | $$ | $$ |
$$$$$$  / $$$$$$$$ |$$ | $$ | $$ |
$$  _$$<  $$   ____|$$ | $$ | $$ |
$$ | \$$\ \$$$$$$$\ \$$$$$\$$$$  |
\__|  \__| \_______| \_____\____/

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */

#ifndef __USE_POSIX
#define __USE_POSIX
#include "data/img_func.h"
#endif

#ifdef __FreeBSD__
#define __BSD_VISIBLE 1
#endif

#ifndef KEW_VERSION
#define KEW_VERSION "4.1.8"
#endif

#include "common/appstate.h"
#include "common/common.h"
#include "common/events.h"
#include "common/model.h"

#include "sys/discord_rpc.h"
#include "sys/mpris.h"
#include "sys/notifications.h"
#include "sys/sys_integration.h"

#include "sound/sound_facade.h"

#include "ui/chroma.h"
#include "ui/cli.h"
#include "ui/common_ui.h"
#include "ui/control_ui.h"
#include "ui/input.h"
#include "ui/queue_ui.h"
#include "ui/render_ui.h"
#include "ui/settings.h"
#include "ui/termbox2_input.h"
#include "ui/visuals.h"

#include "update/messages.h"
#include "update/update.h"

#include "loader/song_loader.h"

#include "ops/library_ops.h"
#include "ops/playback_state.h"
#include "ops/playback_system.h"
#include "ops/playlist_ops.h"
#include "ops/search_ops.h"
#include "ops/track_manager.h"

#include "data/theme.h"
#include "data/img_func.h"

#include "utils/file.h"
#include "utils/term.h"
#include "utils/utils.h"

#include <fcntl.h>
#include <gio/gio.h>
#ifndef _WIN32
#include <glib-unix.h>
#endif
#include <glib.h>
#include <libintl.h>
#include <locale.h>
#include <pthread.h>
#include <signal.h>
#include <stdbool.h>
#include <stdio.h>
#include <sys/stat.h>
#include <unistd.h>

GMainLoop *main_loop;

static struct timespec last_resize_time = {0};

const int COOLDOWN_RESIZE_MS = 200;

/**
 * @brief Updates last resize variable, which keeps track of when a resize happened
 *
 */
void update_last_resize_time(void)
{
        clock_gettime(CLOCK_MONOTONIC, &last_resize_time);
}

/**
 * @brief Checks if enough time has passed since last UI resize
 *
 */
bool is_resize_cooldown_elapsed(int milli_seconds)
{
        struct timespec current_time;
        clock_gettime(CLOCK_MONOTONIC, &current_time);
        double elapsed_milliseconds =
            (current_time.tv_sec - last_resize_time.tv_sec) * 1000.0 +
            (current_time.tv_nsec - last_resize_time.tv_nsec) / 1000000.0;

        return elapsed_milliseconds >= milli_seconds;
}

/**
 * @brief Runs the Model-View-Update Tick
 *
 */
void player_tick(Model *model, RenderContext *ctx)
{
        // Run MSG_TICK first so the songdata variable is set at the very start
        // Otherwise we get stale pointers and used after free, because we are using an old songdata from a previous lock.
        struct Msg msg = (struct Msg){.type = MSG_TICK};

        // Update the model
        UpdateResult res = update(model, &msg);

        // Run commands
        run_command(res);

        // Process all pending messages
        while (has_pending_msgs()) {
                struct Msg msg = {0};

                bool has_msg = next_msg(&msg);

                if (has_msg) {
                        // Update the model
                        UpdateResult res = update(model, &msg);

                        // Run commands
                        run_command(res);
                }
        }

        if (can_refresh_player()) {

                if (is_resize_cooldown_elapsed(COOLDOWN_RESIZE_MS)) // Don't re-render too often while resizing
                {
                        if (!resize_if_needed()) {

                                render_ui(model, ctx); // Render the UI

                                // Notify system that a frame was rendered
                                dispatch_msg((struct Msg){.type = MSG_RENDERED});
                        } else {
                                update_last_resize_time();
                        }
                }
        }

        // Load music
        dispatch_msg((struct Msg){.type = MSG_LOAD_WAITING_MUSIC});

        // Process all side effects
        while (has_pending_msgs()) {
                struct Msg msg = {0};

                bool has_msg = next_msg(&msg);

                if (has_msg) {
                        // Update the model
                        UpdateResult res = update(model, &msg);

                        // Run commands
                        run_command(res);
                }
        }
}

/**
 * @brief Initializes logging to error.log
 *
 */
void logging_init(void)
{
        Model *model = get_model();

        // g_setenv("G_MESSAGES_DEBUG", "all", TRUE);
        model->state.ui.logFile = freopen("error.log", "w", stderr);
        if (model->state.ui.logFile == NULL) {
                fprintf(stdout, "Failed to redirect stderr to error.log\n");
        }
}

/**
 * @brief Shuts down logging to error.log
 *
 */
void logging_shutdown(Model *model)
{
        if (model->state.ui.logFile)
                fclose(model->state.ui.logFile);
}

void terminal_shutdown(void)
{
        set_default_text_color();
        show_cursor();
        exit_alternate_screen_buffer();
        disable_terminal_mouse_buttons();
        restore_terminal_mode();
        restore_terminal_window_title();
        set_default_text_color();
}

void print_exit_errors(bool no_music_found)
{
        Model *model = get_model();

        if (no_music_found) {
                printf(_("No Music found.\n"));
                printf(_("Please make sure the path is set correctly. \n"));
                printf(_("To set it type: kew path \"/path/to/Music\". \n"));
        } else if (model->state.ui.noPlaylist) {
                printf(_("Music not found.\n"));
        }

        if (has_error_message()) {
                printf(_("%s\n"), get_error_message());
        }

        printf("\n");
        fflush(stdout);
}

void settings_shutdown(void)
{
        Model *model = get_model();
        set_path(model->settings.path);
        set_prefs(&model->settings, &(model->state.settings));
        save_favorites_playlist(model->settings.path, model->favorites_playlist);
        free_layout_config();
}

void playlists_shutdown(void)
{
        Model *model = get_model();
        free_playlist(&model->playlist);
        free_playlist(&model->unshuffled_playlist);
        free_playlist(&model->favorites_playlist);
}

void mutexes_shutdown(void)
{
        Model *model = get_model();
        pthread_mutex_destroy(&(model->playbackState.switch_mutex));
        pthread_mutex_destroy(&(model->state.library_mutex));
        pthread_mutex_destroy(&(model->state.drawbuffer_mutex));
}

void songdata_shutdown(void)
{
        Model *model = get_model();
        unload_song_data(&model->songdata);
}

/**
 * @brief Shuts down the application and cleans up resources.
 *
 * This function stops playback, frees resources, and shuts down the application. It handles
 * cleanup tasks like saving settings, stopping playback, and freeing memory.
 */
void kew_shutdown()
{
        Model *model = get_model();
        bool no_music_found = (model->library == NULL || model->library->children == NULL);

        songdata_shutdown();
        sound_system_shutdown();
        chroma_shutdown();
        chafa_shutdown();
        input_shutdown();
        discord_rpc_shutdown();
        search_shutdown();
        mpris_shutdown();
        settings_shutdown();
        library_shutdown();
        ui_shutdown();
        visualizer_shutdown();
        playlists_shutdown();
        logging_shutdown(model);
#ifdef USE_DBUS
        notifications_shutdown();
#endif
        mutexes_shutdown();
        terminal_shutdown();

        print_exit_errors(no_music_found);

        exit(0);
}

int in_foreground(void)
{
#ifdef _WIN32
        return true;
#else
        pid_t my_pgrp = getpgrp();
        pid_t tty_pgrp = tcgetpgrp(STDIN_FILENO);

        if (tty_pgrp == my_pgrp) {
                // Resumed via fg
                return true;
        } else {
                // Resumed via bg
                return false;
        }
#endif
}

void reinitialize()
{
        set_nonblocking_mode();
        disable_terminal_line_input();
        set_term_size();
        enable_scrolling();
        init_input();
        enter_alternate_screen_buffer();
        clear_screen();
        set_dirty(DIRTY_ALL);
}

void resume()
{
        Model *model = get_model();

        if (in_foreground()) {
                reinitialize();
                model->state.ui.resumed_in_background = false;
        } else {
                model->state.ui.resumed_in_background = true;
        }
}

/**
 * @brief Main callback for the event loop, runs periodically.
 *
 * This function handles actions such as updating elapsed time, processing events, and
 * updating the player UI. It runs at different speeds based on the current view.
 *
 * @param data Additional data passed to the callback (unused in this case).
 *
 * @return gboolean Returns TRUE to keep theq callback running.
 */
gboolean mainloop_callback(gpointer data)
{
        (void)data;

        increment_update_counter();
        handle_cooldown();
        poll_resize_event();

        if (should_exit()) {
                g_main_loop_quit((GMainLoop *)data);
                return FALSE;
        }

        int update_counter = get_update_counter();

        Model *model = get_model();

        if (model->state.ui.resumed) {
                resume();
                model->state.ui.resumed = 0;
                model->state.ui.rendered = false;
        }

        if (model->state.ui.resumed_in_background) {
                if (in_foreground()) {
                        model->state.ui.resumed_in_background = false;
                        reinitialize();
                }
        }

        bool has_active_animation = model->glimmer.active || model->title_delay.active || model->name_scroll.active;

        RenderContext *ctx = get_render_context();

        // Throttle updates depending on current view
        gboolean should_run =
            has_active_animation ||
            (update_counter % 2 == 0 && ctx->render_often) ||
            (update_counter % 4 == 0 && ctx->render_search) ||
            update_counter % 6 == 0;

        if (!should_run)
                return TRUE;

        int mutex_result = pthread_mutex_trylock(&(model->state.library_mutex));

        if (mutex_result != 0) {
                fprintf(stderr, "Failed to lock library mutex.\n");
                return TRUE;
        }

        int mutex_result2 = pthread_mutex_trylock(&(model->playbackState.switch_mutex));

        if (mutex_result2 != 0) {
                fprintf(stderr, "Failed to lock switch mutex.\n");
                pthread_mutex_unlock(&(model->state.library_mutex));
                return TRUE;
        }

        player_tick(model, ctx);

        pthread_mutex_unlock(&(model->playbackState.switch_mutex));
        pthread_mutex_unlock(&(model->state.library_mutex));

        return TRUE;
}

/**
 * @brief Quits the application upon receiving a signal.
 *
 * This function terminates the main loop and cleans up resources upon receiving a termination signal.
 *
 * @param user_data User data (GMainLoop) passed to the signal handler.
 *
 * @return gboolean Returns G_SOURCE_REMOVE to remove the signal source.
 */
static gboolean quit_on_signal(gpointer user_data)
{
        GMainLoop *loop = (GMainLoop *)user_data;
        g_main_loop_quit(loop);
        return G_SOURCE_REMOVE; // Remove the signal source
}

#ifdef _WIN32

static BOOL WINAPI console_ctrl_handler(DWORD type)
{
        switch (type) {
        case CTRL_C_EVENT:
        case CTRL_CLOSE_EVENT:
        case CTRL_BREAK_EVENT:
                quit_on_signal(main_loop);
                return TRUE;
        default:
                return FALSE;
        }
}

#endif

void install_signal_handlers(GMainLoop *loop)
{
#ifdef _WIN32
        (void)loop;
        SetConsoleCtrlHandler(console_ctrl_handler, TRUE);
#else
        g_unix_signal_add(SIGINT, quit_on_signal, loop);
        g_unix_signal_add(SIGHUP, quit_on_signal, loop);
        g_unix_signal_add(SIGTERM, quit_on_signal, loop);
#endif
}

/**
 * @brief Creates and runs the main event loop.
 *
 * This function sets up the main event loop and signals for quitting. It uses
 * `g_main_loop_run()` to run the loop and handles updates at regular intervals.
 */
void create_loop(void)
{
        update_last_input_time();

        main_loop = g_main_loop_new(NULL, FALSE);

        install_signal_handlers(main_loop);

        Model *model = get_model();

        g_timeout_add(model->tick, mainloop_callback, main_loop);
        g_main_loop_run(main_loop);
        g_main_loop_unref(main_loop);
        kew_shutdown();
}

void auto_resume(double *seconds)
{
        Model *model = get_model();
        AppState *state = &model->state;
        PlayList *playlist = model->playlist;
        PlaybackState *ps = &model->playbackState;
        Node *song = NULL;
        find_node_in_list(playlist, model->state.settings.currentSongId, &song);

        if (song) {
                set_song_to_start_from(song);
                ps->waitingForNext = true;
                sound_system_set_end_of_list_reached(sound_sys, false);

                if (model->state.settings.currentSongSeconds > 0.8) {
                        model->state.settings.currentSongSeconds -= 0.8;
                        *seconds = model->state.settings.currentSongSeconds;
                }

                sound_system_set_volume(sound_sys, 0.0);
                model->restore_volume = true;

                state->currentView = TRACK_VIEW;

                set_dirty(DIRTY_NONE); // When the song plays, the UI will be set to dirty. To prevent flickering.
        }
}

/**
 * @brief Runs the application with the specified settings.
 *
 * This function initializes various settings and begins playing music, depending on the
 * provided `start_playing` parameter. It also handles the playlist and UI settings.
 *
 * @param start_playing Boolean flag to indicate whether to start playing immediately.
 */
void run(bool start_playing)
{
        Model *model = get_model();
        AppState *state = &model->state;
        PlayList *playlist = model->playlist;
        PlaybackState *ps = &model->playbackState;

        deep_copy_list(playlist, &model->unshuffled_playlist);

        if (state->settings.saveRepeatShuffleSettings) {

                if (state->settings.shuffle_enabled)
                        toggle_shuffle(model);
        }

        if (playlist->head == NULL) {
                state->currentView = LIBRARY_VIEW;
        }

        double seconds = 0.0;
        if (!start_playing) {

                set_dirty(DIRTY_ALL);

                if (model->state.settings.currentSongId > 0 && model->state.settings.auto_resume) {
                        auto_resume(&seconds);
                }
        }

        init_mpris();

        if (state->settings.chromaPreset >= 0) {
                chroma_set_current_preset(state->settings.chromaPreset);
                state->settings.visualizations_instead_of_cover = true;
        }

        ps->loadedNextSong = false;

        if (start_playing)
                ps->waitingForPlaylist = true;

        if (playlist->count != 0)
                check_and_load_next_song(seconds);

        create_loop();
}

#ifdef _WIN32

const char *get_system_locale_dir(void)
{
        static char locale_dir[KEW_PATH_MAX];

        if (locale_dir[0] != '\0')
                return locale_dir;

        char exe_path[KEW_PATH_MAX];
        GetModuleFileNameA(NULL, exe_path, sizeof(exe_path));

        // Normalize backslashes
        for (char *p = exe_path; *p; p++)
                if (*p == '\\')
                        *p = '/';

        // exe is at <install-root>/bin/kew.exe
        // strip "/kew.exe"
        char *bin = strrchr(exe_path, '/');
        if (bin)
                *bin = '\0';

        // strip "/bin"
        char *last = strrchr(exe_path, '/');
        if (last)
                *last = '\0';

        snprintf(locale_dir, sizeof(locale_dir), "%s/share/locale", exe_path);

        return locale_dir;
}

#endif

/**
 * @brief Initializes the locale settings for the application.
 *
 * This function sets up the locale settings and binds text domains for translations.
 */
void locale_init(void)
{
        setlocale(LC_ALL, "");
        setlocale(LC_CTYPE, "");
#ifdef _WIN32
        bindtextdomain("kew", get_system_locale_dir());
#else
        bindtextdomain("kew", LOCALEDIR);
#endif

        textdomain("kew");
}

/**
 * @brief Initializes the application and sets up necessary states.
 *
 * This function sets the initial state of the application, initializes resources, and prepares
 * the environment for playback. It handles various settings, file paths, and library initialization.
 *
 * @param set_library_enqueued_status Flag indicating whether to set the library's enqueued status.
 */
void kew_init(bool set_library_enqueued_status)
{
        Model *model = get_model();
        save_terminal_mode();
        set_nonblocking_mode();

#ifdef _WIN32
        // Fix all the problems with slow windows rendering - thanks Hans Petter Jansson
        setmode(fileno(stdin), O_BINARY);
        setmode(fileno(stdout), O_BINARY);
        setvbuf(stdout, NULL, _IOFBF, 32768);
#endif

        disable_terminal_line_input();

        init_resize();
        set_term_size();

        load_favorites_playlist(model->settings.path, &model->favorites_playlist);

        enable_scrolling();

        init_input();

        if (model->state.settings.discordRPCEnabled)
                discord_rpc_init();

        // The (sometimes shuffled) sequence of songs that will be played
        start_playing(true);

        unsigned int seed = (unsigned int)time(NULL);

        srand(seed);

        create_library(model, set_library_enqueued_status);
        model->state.settings.LAST_ROW = _(" [F2 Playlist|F3 Library|F4 Track|F5 Search|F6 Help]");
        clear_screen();

        hide_cursor();

        fflush(stdout);

        ui_init(model);

        if (create_sound_system() == -1)
                quit();
}

/**
 * @brief Initializes the default state for the application.
 *
 * This function initializes the default UI settings, playback state, and other system resources.
 * It sets up the playlist, resets various flags, and prepares the system for playback.
 */
void default_state_init(void)
{
        bool set_library_enqueued_status = true;
        kew_init(set_library_enqueued_status);

        AppState *state = get_app_state();
        FileSystemEntry *library = get_library();
        PlayList *playlist = get_playlist();
        PlaybackState *ps = get_playback_state();

        add_enqueued_songs_to_playlist(library, playlist);

        reset_list_after_dequeuing_playing_song();

        start_playing(true);
        sound_system_set_end_of_list_reached(sound_sys, true);
        ps->loadedNextSong = false;

        state->currentView = LIBRARY_VIEW;

        run(false);
}

/**
 * @brief Handles the "play" command from the playlist.
 *
 * This function validates paths and processes the playlist for playback. It checks if the
 * provided paths exist and are valid, then initiates the playback with the playlist.
 *
 * @param argc Pointer to the argument count.
 * @param argv Array of argument strings.
 *
 * @return bool Returns true if the command is valid, false otherwise.
 */
static void handle_play_command_playlist(int argc, char **argv)
{
        if (argc >= 3 && (strcmp(argv[1], "play") == 0)) {
                char de_expanded[KEW_PATH_MAX];
                // Working with multiple files
                //validate all paths

                for (int i = 2; i < argc; i++) {
                        if ((expand_path(argv[i], de_expanded, KEW_PATH_MAX) != 0) || (exists_file(de_expanded) == -1)) {
                                return;
                        }
                }
                play_command_with_playlist(argc, argv);

                kew_init(false);
                run(true);
        }
}

/**
 * @brief Initializes the state for the application.
 *
 * This function sets the application state, initializes variables, and prepares the system for
 * running. It sets up playback, UI settings, and various other application states.
 */
void state_init(void)
{
        AppState *state = get_app_state();
        PlaybackState *ps = get_playback_state();

        state->settings.VERSION = KEW_VERSION;
        state->settings.uiEnabled = true;
        state->settings.color.r = 125;
        state->settings.color.g = 125;
        state->settings.color.b = 125;
        state->settings.coverEnabled = true;
        state->settings.hideLogo = false;
        state->settings.hideHelp = false;
        state->settings.hideFooter = false;
        state->settings.hideTimeStatus = true;
        state->settings.simpleTimeStatus = true;
        state->settings.quitAfterStopping = false;
        state->settings.hideGlimmeringText = false;
        state->settings.coverAnsi = false;
        state->settings.visualizer_mode = VIZ_KMEANS_CLUSTERING;
        state->settings.discordRPCEnabled = true;
        state->settings.visualizer_height = 5;
        state->settings.visualizerBrailleMode = false;
        state->settings.visualizer_bar_mode = 2;
        state->settings.titleDelay = 1;
        state->settings.auto_resume = true;
        state->settings.always_crossfade = false;
        state->settings.cacheLibrary = -1;
        state->settings.mouseEnabled = true;
        state->settings.mouseLeftClickAction = 0;
        state->settings.mouseMiddleClickAction = 1;
        state->settings.mouseRightClickAction = 2;
        state->settings.mouseScrollUpAction = 3;
        state->settings.mouseScrollDownAction = 4;
        state->settings.mouseAltScrollUpAction = 7;
        state->settings.mouseAltScrollDownAction = 8;
        state->settings.replayGainCheckFirst = 0;
        state->settings.saveRepeatShuffleSettings = 1;
        state->settings.repeatState = 0;
        state->settings.shuffle_enabled = 0;
        state->settings.trackTitleAsWindowTitle = 1;
        state->settings.footer_color.r = 120;
        state->settings.footer_color.g = 120;
        state->settings.footer_color.b = 120;
        state->settings.footer_color.a = 255;
        state->settings.default_color = 150;
        state->settings.defaultColorRGB.r = state->settings.default_color;
        state->settings.defaultColorRGB.g = state->settings.default_color;
        state->settings.defaultColorRGB.b = state->settings.default_color;
        state->settings.defaultColorRGB.a = 255;
        state->settings.kewColorRGB.r = 222;
        state->settings.kewColorRGB.g = 43;
        state->settings.kewColorRGB.b = 77;
        state->settings.kewColorRGB.a = 255;
        state->settings.chromaPreset = -1;
        state->settings.visualizations_instead_of_cover = false;
        state->settings.lastVolume = 100;
        state->settings.collapseTopLevel = true;
        state->settings.colorMode = COLOR_MODE_ALBUM;
        state->settings.fade_enter_song_ms = 0;
        state->settings.fade_quick_ms = 2000;
        state->settings.fade_medium_ms = 3000;
        state->settings.fade_slow_ms = 5000;
        state->ui.numDirectoryTreeEntries = 0;
        state->ui.num_progress_bars = DEFAULT_NUM_PROGRESS_BARS;
        state->ui.chosen_node_id = 0;
        state->ui.resetPlaylistDisplay = true;
        state->ui.allowChooseSongs = false;
        state->ui.allowChooseSearchSongs = false;
        state->ui.resizeFlag = 0;
        state->ui.refresh = true;
        state->ui.isFastForwarding = false;
        state->ui.isRewinding = false;
        state->ui.songWasRemoved = false;
        state->ui.startFromTop = false;
        state->ui.lastNotifiedId = -1;
        state->ui.noPlaylist = false;
        state->ui.logFile = NULL;
        state->ui.showLyricsPage = false;
        state->ui.current_lib_entry = NULL;
        state->ui.chosen_search_dir = NULL;
        state->ui.current_search_entry = NULL;
        state->ui.current_lib_entry = NULL;
        state->ui.last_search_parent = NULL;
        state->ui.chosen_dir = NULL;
        state->ui.aspect_ratio = 0;
        state->ui.visualizer_width = 0;
        state->ui.previous_chosen_song = -1;
        state->ui.has_chroma = -1;
        state->ui.check_collapse_top_level = false;
        state->ui.start_lib_iter = 0;
        state->ui.chosen_lib_row = 0;
        state->ui.lib_row_count = 0;
        state->ui.resumed = 0;
        state->ui.resumed_in_background = 0;
        state->ui.footer_row = 0;
        state->ui.footer_col = 0;
        state->ui.chosen_row = 0;
        state->ui.chosen_dir = NULL;
        state->ui.start_iter = 0;
        state->ui.previous_chosen_song = 0;
        state->ui.render_often = false;
        state->ui.render_search = false;
        state->ui.chosen_lyrics_row = 0;
        state->ui.chroma_started = false;
        state->ui.chroma_next_preset_requested = false;
        state->ui.chroma_start_requested = false;
        state->ui.chroma_height = 0;
        state->ui.metadata_switched = 0;
        state->ui.decoder_switched = 0;
        ps->lastPlayedId = -1;
        ps->nextSongNeedsRebuilding = false;
        ps->songHasErrors = false;
        ps->forceSkip = false;
        ps->skipFromStopped = false;
        ps->skipping = false;
        ps->skipOutOfOrder = false;
        ps->clearingErrors = false;
        ps->hasSilentlySwitched = false;
        ps->songLoading = false;
        ps->loadedNextSong = false;
        ps->waitingForNext = false;
        ps->waitingForPlaylist = false;
        ps->notifySwitch = false;
        ps->notifyPlaying = false;
        ps->notifySeek = false;

        reset_digits_pressed();
        init_model();
}

/**
 * @brief Restores the terminal state when a signal is received.
 *
 * This function handles restoring the terminal state, such as showing the cursor, leaving
 * the alternate screen buffer, and disabling mouse input when a signal is received (e.g., SIGINT).
 *
 * @param sig The signal number.
 */
void force_terminal_restore(int sig)
{
        ssize_t res;

        // Show cursor
        res = write(STDOUT_FILENO, "\033[?25h", 7);
        (void)res;

        // Leave alternate screen
        res = write(STDOUT_FILENO, "\033[?1049l", 8);
        (void)res;

        // Disable mouse
        res = write(STDOUT_FILENO, "\033[?1000l", 9);
        (void)res;

        // Restore default handler for this signal
        signal(sig, SIG_DFL);

        // Re-raise the signal so the kernel prints the crash message
        raise(sig);
}

#ifndef _WIN32

void handle_sigtstp(int sig)
{
        force_terminal_restore(sig);
        input_shutdown();
        disable_terminal_mouse_buttons();

        signal(SIGTSTP, SIG_DFL);
        raise(SIGTSTP);
}

void handle_sigcont(int sig)
{
        (void)sig;
        signal(SIGTSTP, handle_sigtstp);
        Model *model = get_model();
        model->state.ui.resumed = 1;
}

#endif

void register_singnal_handlers(void)
{
        signal(SIGINT, force_terminal_restore);
        signal(SIGSEGV, force_terminal_restore);
        signal(SIGABRT, force_terminal_restore);

#ifndef _WIN32
        signal(SIGPIPE, SIG_IGN); // This is to not stop Chroma when we can't keep up with it, instead just return an error
        signal(SIGTSTP, handle_sigtstp);
        signal(SIGCONT, handle_sigcont);
#endif
}

void show_version_and_exit(int argc, char *argv[])
{
        Model *model = get_model();
        AppState *state = &model->state;

        if (argc == 2 && (strcmp(argv[1], "--version") == 0 ||
                          strcmp(argv[1], "-v") == 0)) {
                state->settings.colorMode = COLOR_MODE_ALBUM_ONE;
                state->settings.color = state->settings.defaultColorRGB;
                print_about_for_version(model);
                exit(0);
        }
}

void show_help_and_exit(int argc, char *argv[])
{
        if ((argc == 2 &&
             ((strcmp(argv[1], "--help") == 0) ||
              (strcmp(argv[1], "-h") == 0) || (strcmp(argv[1], "-?") == 0)))) {
                print_help();
                exit(0);
        }
}

void set_path_and_exit(int argc, char *argv[])
{
        Model *model = get_model();

        if (argc == 3 && (strcmp(argv[1], "path") == 0)) {
                char de_expanded[KEW_PATH_MAX];
                collapse_path(argv[2], de_expanded, KEW_PATH_MAX);
                c_strcpy(model->settings.path, de_expanded, sizeof(model->settings.path));
                set_path(model->settings.path);
                exit(0);
        }
}

/**
 * @brief Main entry point of the application.
 *
 * This function processes command-line arguments, initializes the application, and runs the main event loop.
 * It handles various cases for displaying help, version, and running the application based on user input.
 *
 * @param argc The number of command-line arguments.
 * @param argv The array of command-line argument strings.
 *
 * @return int The exit status of the program.
 */
int main(int argc, char *argv[])
{
        Model *model = get_model();
        AppState *state = &model->state;
        bool exact_search = false;

        tty_init();
        state_init();
        logging_init();
        locale_init();
        show_help_and_exit(argc, argv);
        show_version_and_exit(argc, argv);
        set_path_and_exit(argc, argv);
        restart_if_already_running(argv);
        settings_init(&model->settings);
        transfer_settings_to_ui();
        key_mappings_init(&model->settings);
        save_terminal_window_title();
        handle_play_command_playlist(argc, argv);
        enter_alternate_screen_buffer();
        register_singnal_handlers();
        set_music_path();
        transfer_args_to_settings(&argc, argv, &exact_search);
        ensure_default_themes();
        ensure_default_layouts();
        themes_init(argc, argv);

        if (argc == 1) {
                default_state_init();
        } else if (argc == 2 && strcmp(argv[1], "all") == 0) {
                kew_init(false);
                play_all();
                run(true);
        } else if (argc == 2 && strcmp(argv[1], "albums") == 0) {
                kew_init(false);
                play_all_albums();
                run(true);
        } else if (argc == 2 && strcmp(argv[1], ".") == 0) {
                kew_init(false);
                play_favorites_playlist();
                run(true);
        } else if (argc >= 2) {
                kew_init(false);
                make_playlist(&model->playlist, argc, argv, exact_search, model->settings.path);

                if (model->playlist->count == 0) {
                        if (argc > 1 && argv[1] && strcmp(argv[1], "theme") != 0)
                                state->ui.noPlaylist = true;
                        kew_shutdown();
                }

                run(true);
        }

        return 0;
}
